abstractile - draw abstract mosaic patterns of interlocking tiles

NAME  SYNOPSIS  DESCRIPTION  OPTIONS  ENVIRONMENT  SEE ALSO  COPYRIGHT  AUTHOR 

NAME

abstractile − draw abstract mosaic patterns of interlocking tiles

SYNOPSIS

abstractile [−−sleep seconds] [−−speed int] [−−tile tile_mode] [−−visual visual] [−−window] [−−root] [−−window−id number] [−−fps]

DESCRIPTION

The abstractile program draws chaotic grids of randomly colored and shaped interlocking tiles.

OPTIONS

abstractile accepts the following options:
−−sleep
seconds

Specify the number of seconds to sleep between screens (0-60).

−−speed int

A value between 0 and 5 used to specify the speed at which each screen is drawn.

−−tile tile_mode

The type of tile that is drawn on each screen. Legal values are random, flat, thin, outline, block, neon, and tiled

−−fps

Display the current frame rate and CPU load.

−−visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

−−window

Draw on a newly-created window. This is the default.

−−root

Draw on the root window.

−−window−id number

Draw on the specified window.

ENVIRONMENT

DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

XSCREENSAVER_WINDOW

The window ID to use with −−root.

SEE ALSO

X(1), xscreensaver(1)

COPYRIGHT

Copyright © 2004 by Steve Sundstrom. Based on examples from the hacks directory of xscreensaver, Copyright (c) 1997, 1998, 2002 Jamie Zawinski <[email protected]>

Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation.

AUTHOR

Steve Sundstrom


Updated 2024-01-29 - jenkler.se | uex.se