GBZ80(7) Miscellaneous Information Manual GBZ80(7)
NAME
gbz80 — Game Boy CPU instruction reference
DESCRIPTION
This is the list of instructions supported by rgbasm(1), including a short description, the number of bytes needed to encode them and the number of CPU cycles at 1MHz (or 2MHz in GBC double speed mode) needed to complete them.
Note: All arithmetic and logic instructions that use register A as a destination can omit the destination, since it is assumed to be register A by default. So the following two lines have the same effect:
OR A,B
OR B
Furthermore, the CPL instruction can take an optional A destination, since it can only be register A. So the following two lines have the same effect:
CPL
CPL A
LEGEND
List of abbreviations used in this document.
r8
Any of the 8-bit registers (A, B, C, D, E, H, L).
r16
Any of the general-purpose 16-bit registers (BC, DE, HL).
n8
8-bit integer constant (
signed or unsigned, -128 to 255 ).
n16
16-bit integer constant (
signed or unsigned, -32768 to 65535 ).
e8
8-bit signed offset (
-128 to 127 ).
u3
3-bit unsigned bit index (
0 to 7, with 0 as the least significant bit ).
cc
A condition code:
Z
Execute if Z is set.
NZ
Execute if Z is not set.
C
Execute if C is set.
NC
Execute if C is not set.
vec
An RST vector (
0x00, 0x08, 0x10, 0x18, 0x20, 0x28, 0x30, and 0x38 ).
INSTRUCTION OVERVIEW
Load instructions
“LD r8,r8”
“LD r8,n8”
“LD r16,n16”
“LD [HL],r8”
“LD [HL],n8”
“LD r8,[HL]”
“LD [r16],A”
“LD [n16],A”
“LDH [n16],A”
“LDH [C],A”
“LD A,[r16]”
“LD A,[n16]”
“LDH A,[n16]”
“LDH A,[C]”
“LD [HLI],A”
“LD [HLD],A”
“LD A,[HLI]”
“LD A,[HLD]”
8-bit arithmetic instructions
“ADC A,r8”
“ADC A,[HL]”
“ADC A,n8”
“ADD A,r8”
“ADD A,[HL]”
“ADD A,n8”
“CP A,r8”
“CP A,[HL]”
“CP A,n8”
“DEC r8”
“DEC [HL]”
“INC r8”
“INC [HL]”
“SBC A,r8”
“SBC A,[HL]”
“SBC A,n8”
“SUB A,r8”
“SUB A,[HL]”
“SUB A,n8”
16-bit arithmetic instructions
“ADD HL,r16”
“DEC r16”
“INC r16”
Bitwise logic instructions
“AND A,r8”
“AND A,[HL]”
“AND A,n8”
“CPL”
“OR A,r8”
“OR A,[HL]”
“OR A,n8”
“XOR A,r8”
“XOR A,[HL]”
“XOR A,n8”
Bit flag instructions
“BIT u3,r8”
“BIT u3,[HL]”
“RES u3,r8”
“RES u3,[HL]”
“SET u3,r8”
“SET u3,[HL]”
Bit shift instructions
“RL r8”
“RL [HL]”
“RLA”
“RLC r8”
“RLC [HL]”
“RLCA”
“RR r8”
“RR [HL]”
“RRA”
“RRC r8”
“RRC [HL]”
“RRCA”
“SLA r8”
“SLA [HL]”
“SRA r8”
“SRA [HL]”
“SRL r8”
“SRL [HL]”
“SWAP r8”
“SWAP [HL]”
Jumps and subroutine instructions
“CALL n16”
“CALL cc,n16”
“JP HL”
“JP n16”
“JP cc,n16”
“JR n16”
“JR cc,n16”
“RET cc”
“RET”
“RETI”
“RST vec”
Carry flag instructions
“CCF”
“SCF”
Stack manipulation instructions
“ADD HL,SP”
“ADD SP,e8”
“DEC SP”
“INC SP”
“LD SP,n16”
“LD [n16],SP”
“LD HL,SP+e8”
“LD SP,HL”
“POP AF”
“POP r16”
“PUSH AF”
“PUSH r16”
Interrupt-related instructions
“DI”
“EI”
“HALT”
Miscellaneous instructions
“DAA”
“NOP”
“STOP”
INSTRUCTION REFERENCE
ADC A,r8
Add the value in r8 plus the carry flag to A.
Cycles: 1
Bytes: 1
Flags:
Z
Set if result is 0.
N
0
H
Set if overflow from bit 3.
C
Set if overflow from bit 7.
ADC A,[HL]
Add the byte pointed to by HL plus the carry flag to A.
Cycles: 2
Bytes: 1
Flags: See “ADC A,r8”
ADC A,n8
Add the value n8 plus the carry flag to A.
Cycles: 2
Bytes: 2
Flags: See “ADC A,r8”
ADD A,r8
Add the value in r8 to A.
Cycles: 1
Bytes: 1
Flags:
Z
Set if result is 0.
N
0
H
Set if overflow from bit 3.
C
Set if overflow from bit 7.
ADD A,[HL]
Add the byte pointed to by HL to A.
Cycles: 2
Bytes: 1
Flags: See “ADD A,r8”
ADD A,n8
Add the value n8 to A.
Cycles: 2
Bytes: 2
Flags: See “ADD A,r8”
ADD HL,r16
Add the value in r16 to HL.
Cycles: 2
Bytes: 1
Flags:
N
0
H
Set if overflow from bit 11.
C
Set if overflow from bit 15.
ADD HL,SP
Add the value in SP to HL.
Cycles: 2
Bytes: 1
Flags: See “ADD HL,r16”
ADD SP,e8
Add the signed value e8 to SP.
Cycles: 4
Bytes: 2
Flags:
Z
0
N
0
H
Set if overflow from bit 3.
C
Set if overflow from bit 7.
AND A,r8
Set A to the bitwise AND between the value in r8 and A.
Cycles: 1
Bytes: 1
Flags:
Z
Set if result is 0.
N
0
H
1
C
0
AND A,[HL]
Set A to the bitwise AND between the byte pointed to by HL and A.
Cycles: 2
Bytes: 1
Flags: See “AND A,r8”
AND A,n8
Set A to the bitwise AND between the value n8 and A.
Cycles: 2
Bytes: 2
Flags: See “AND A,r8”
BIT u3,r8
Test bit u3 in register r8, set the zero flag if bit not set.
Cycles: 2
Bytes: 2
Flags:
Z
Set if the selected bit is 0.
N
0
H
1
BIT u3,[HL]
Test bit u3 in the byte pointed by HL, set the zero flag if bit not set.
Cycles: 3
Bytes: 2
Flags: See “BIT u3,r8”
CALL n16
Call address n16.
This pushes the address of the instruction after the CALL on the stack, such that “RET” can pop it later; then, it executes an implicit “JP n16”.
Cycles: 6
Bytes: 3
Flags: None affected.
CALL cc,n16
Call address n16 if condition cc is met.
Cycles: 6 taken / 3 untaken
Bytes: 3
Flags: None affected.
CCF
Complement Carry Flag.
Cycles: 1
Bytes: 1
Flags:
N
0
H
0
C
Inverted.
CP A,r8
ComPare the value in A with the value in r8.
This subtracts the value in r8 from A and sets flags accordingly, but discards the result.
Cycles: 1
Bytes: 1
Flags:
Z
Set if result is 0.
N
1
H
Set if borrow from bit 4.
C
Set if borrow (i.e. if r8 > A).
CP A,[HL]
ComPare the value in A with the byte pointed to by HL.
This subtracts the byte pointed to by HL from A and sets flags accordingly, but discards the result.
Cycles: 2
Bytes: 1
Flags: See “CP A,r8”
CP A,n8
ComPare the value in A with the value n8.
This subtracts the value n8 from A and sets flags accordingly, but discards the result.
Cycles: 2
Bytes: 2
Flags: See “CP A,r8”
CPL
ComPLement accumulator (
A = ˜A ); also called bitwise NOT.
Cycles: 1
Bytes: 1
Flags:
N
1
H
1
DAA
Decimal Adjust Accumulator.
Designed to be used after performing an arithmetic instruction (ADD, ADC, SUB, SBC) whose inputs were in Binary-Coded Decimal (BCD), adjusting the result to likewise be in BCD.
The exact behavior of this instruction depends on the state of the subtract flag N:
If the subtract flag N is
set:
1.
Initialize the adjustment to 0.
2.
If the half-carry flag H is set, then add $6 to the adjustment.
3.
If the carry flag is set, then add $60 to the adjustment.
4.
Subtract the adjustment from A.
If the subtract flag N is
not set:
1.
Initialize the adjustment to 0.
2.
If the half-carry flag H is set or A & $F > $9, then add $6 to the adjustment.
3.
If the carry flag is set or A > $99, then add $60 to the adjustment and set the carry flag.
4.
Add the adjustment to A.
Cycles: 1
Bytes: 1
Flags:
Z
Set if result is 0.
H
0
C
Set or unaffected depending on the operation.
DEC r8
Decrement the value in register r8 by 1.
Cycles: 1
Bytes: 1
Flags:
Z
Set if result is 0.
N
1
H
Set if borrow from bit 4.
DEC [HL]
Decrement the byte pointed to by HL by 1.
Cycles: 3
Bytes: 1
Flags: See “DEC r8”
DEC r16
Decrement the value in register r16 by 1.
Cycles: 2
Bytes: 1
Flags: None affected.
DEC SP
Decrement the value in register SP by 1.
Cycles: 2
Bytes: 1
Flags: None affected.
DI
Disable Interrupts by clearing the IME flag.
Cycles: 1
Bytes: 1
Flags: None affected.
EI
Enable Interrupts by setting the IME flag.
The flag is only set after the instruction following EI.
Cycles: 1
Bytes: 1
Flags: None affected.
HALT
Enter CPU low-power consumption mode until an interrupt occurs.
The exact behavior of this instruction depends on the state of the IME flag, and whether interrupts are pending (i.e. whether ‘[IE] & [IF]’ is non-zero):
If the IME flag is set:
The CPU enters low-power mode until after an interrupt is about to be serviced. The handler is executed normally, and the CPU resumes execution after the HALT when that returns.
If the IME flag is not set, and no interrupts are pending:
As soon as an interrupt becomes pending, the CPU resumes execution. This is like the above, except that the handler is not called.
If the IME flag is not set, and some interrupt is pending:
The CPU continues execution after the HALT, but the byte after it is read twice in a row (
PC is not incremented, due to a hardware bug ).
Cycles: -
Bytes: 1
Flags: None affected.
INC r8
Increment the value in register r8 by 1.
Cycles: 1
Bytes: 1
Flags:
Z
Set if result is 0.
N
0
H
Set if overflow from bit 3.
INC [HL]
Increment the byte pointed to by HL by 1.
Cycles: 3
Bytes: 1
Flags: See “INC r8”
INC r16
Increment the value in register r16 by 1.
Cycles: 2
Bytes: 1
Flags: None affected.
INC SP
Increment the value in register SP by 1.
Cycles: 2
Bytes: 1
Flags: None affected.
JP n16
Jump to address n16; effectively, copy n16 into PC.
Cycles: 4
Bytes: 3
Flags: None affected.
JP cc,n16
Jump to address n16 if condition cc is met.
Cycles: 4 taken / 3 untaken
Bytes: 3
Flags: None affected.
JP HL
Jump to address in HL; effectively, copy the value in register HL into PC.
Cycles: 1
Bytes: 1
Flags: None affected.
JR n16
Relative Jump to address n16.
The address is encoded as a signed 8-bit offset from the address immediately following the JR instruction, so the target address n16 must be between -128 and 127 bytes away. For example:
JR Label ;
no-op; encoded offset of 0
Label:
JR Label ; infinite loop; encoded offset of -2
Cycles: 3
Bytes: 2
Flags: None affected.
JR cc,n16
Relative Jump to address n16 if condition cc is met.
Cycles: 3 taken / 2 untaken
Bytes: 2
Flags: None affected.
LD r8,r8
Copy (aka Load) the value in register on the right into the register on the left.
Storing a register into itself is a no-op; however, some Game Boy emulators interpret LD B,B as a breakpoint, or LD D,D as a debug message (
such as BGB: https://bgb.bircd.org/manual.html#expressions ).
Cycles: 1
Bytes: 1
Flags: None affected.
LD r8,n8
Copy the value n8 into register r8.
Cycles: 2
Bytes: 2
Flags: None affected.
LD r16,n16
Copy the value n16 into register r16.
Cycles: 3
Bytes: 3
Flags: None affected.
LD [HL],r8
Copy the value in register r8 into the byte pointed to by HL.
Cycles: 2
Bytes: 1
Flags: None affected.
LD [HL],n8
Copy the value n8 into the byte pointed to by HL.
Cycles: 3
Bytes: 2
Flags: None affected.
LD r8,[HL]
Copy the value pointed to by HL into register r8.
Cycles: 2
Bytes: 1
Flags: None affected.
LD [r16],A
Copy the value in register A into the byte pointed to by r16.
Cycles: 2
Bytes: 1
Flags: None affected.
LD [n16],A
Copy the value in register A into the byte at address n16.
Cycles: 4
Bytes: 3
Flags: None affected.
LDH [n16],A
Copy the value in register A into the byte at address n16, provided the address is between $FF00 and $FFFF.
Cycles: 3
Bytes: 2
Flags: None affected.
LDH [C],A
Copy the value in register A into the byte at address $FF00+C.
Cycles: 2
Bytes: 1
Flags: None affected.
This is sometimes written as ‘LD [$FF00+C],A’.
LD A,[r16]
Copy the byte pointed to by r16 into register A.
Cycles: 2
Bytes: 1
Flags: None affected.
LD A,[n16]
Copy the byte at address n16 into register A.
Cycles: 4
Bytes: 3
Flags: None affected.
LDH A,[n16]
Copy the byte at address n16 into register A, provided the address is between $FF00 and $FFFF.
Cycles: 3
Bytes: 2
Flags: None affected.
LDH A,[C]
Copy the byte at address $FF00+C into register A.
Cycles: 2
Bytes: 1
Flags: None affected.
This is sometimes written as ‘LD A,[$FF00+C]’.
LD [HLI],A
Copy the value in register A into the byte pointed by HL and increment HL afterwards.
Cycles: 2
Bytes: 1
Flags: None affected.
This is sometimes written as ‘LD [HL+],A’, or ‘LDI [HL],A’.
LD [HLD],A
Copy the value in register A into the byte pointed by HL and decrement HL afterwards.
Cycles: 2
Bytes: 1
Flags: None affected.
This is sometimes written as ‘LD [HL-],A’, or ‘LDD [HL],A’.
LD A,[HLD]
Copy the byte pointed to by HL into register A, and decrement HL afterwards.
Cycles: 2
Bytes: 1
Flags: None affected.
This is sometimes written as ‘LD A,[HL-]’, or ‘LDD A,[HL]’.
LD A,[HLI]
Copy the byte pointed to by HL into register A, and increment HL afterwards.
Cycles: 2
Bytes: 1
Flags: None affected.
This is sometimes written as ‘LD A,[HL+]’, or ‘LDI A,[HL]’.
LD SP,n16
Copy the value n16 into register SP.
Cycles: 3
Bytes: 3
Flags: None affected.
LD [n16],SP
Copy SP & $FF at address n16 and SP >> 8 at address n16 + 1.
Cycles: 5
Bytes: 3
Flags: None affected.
LD HL,SP+e8
Add the signed value e8 to SP and copy the result in HL.
Cycles: 3
Bytes: 2
Flags:
Z
0
N
0
H
Set if overflow from bit 3.
C
Set if overflow from bit 7.
LD SP,HL
Copy register HL into register SP.
Cycles: 2
Bytes: 1
Flags: None affected.
NOP
No OPeration.
Cycles: 1
Bytes: 1
Flags: None affected.
OR A,r8
Set A to the bitwise OR between the value in r8 and A.
Cycles: 1
Bytes: 1
Flags:
Z
Set if result is 0.
N
0
H
0
C
0
OR A,[HL]
Set A to the bitwise OR between the byte pointed to by HL and A.
Cycles: 2
Bytes: 1
Flags: See “OR A,r8”
OR A,n8
Set A to the bitwise OR between the value n8 and A.
Cycles: 2
Bytes: 2
Flags: See “OR A,r8”
POP AF
Pop register AF from the stack. This is roughly equivalent to the following imaginary instructions:
LD F, [SP] ;
See below for individual flags
INC SP
LD A, [SP]
INC SP
Cycles: 3
Bytes: 1
Flags:
Z
Set from bit 7 of the popped low byte.
N
Set from bit 6 of the popped low byte.
H
Set from bit 5 of the popped low byte.
C
Set from bit 4 of the popped low byte.
POP r16
Pop register r16 from the stack. This is roughly equivalent to the following imaginary instructions:
LD LOW(r16),
[SP] ; C, E or L
INC SP
LD HIGH(r16), [SP] ; B, D or H
INC SP
Cycles: 3
Bytes: 1
Flags: None affected.
PUSH AF
Push register AF into the stack. This is roughly equivalent to the following imaginary instructions:
DEC SP
LD [SP], A
DEC SP
LD [SP], F.Z << 7 | F.N << 6 | F.H << 5 |
F.C << 4
Cycles: 4
Bytes: 1
Flags: None affected.
PUSH r16
Push register r16 into the stack. This is roughly equivalent to the following imaginary instructions:
DEC SP
LD [SP], HIGH(r16) ; B, D or H
DEC SP
LD [SP], LOW(r16) ; C, E or L
Cycles: 4
Bytes: 1
Flags: None affected.
RES u3,r8
Set bit u3 in register r8 to 0. Bit 0 is the rightmost one, bit 7 the leftmost one.
Cycles: 2
Bytes: 2
Flags: None affected.
RES u3,[HL]
Set bit u3 in the byte pointed by HL to 0. Bit 0 is the rightmost one, bit 7 the leftmost one.
Cycles: 4
Bytes: 2
Flags: None affected.
RET
Return from subroutine. This is basically a POP PC (if such an instruction existed). See “POP r16” for an explanation of how POP works.
Cycles: 4
Bytes: 1
Flags: None affected.
RET cc
Return from subroutine if condition cc is met.
Cycles: 5 taken / 2 untaken
Bytes: 1
Flags: None affected.
RETI
Return from subroutine and enable interrupts. This is basically equivalent to executing “EI” then “RET”, meaning that IME is set right after this instruction.
Cycles: 4
Bytes: 1
Flags: None affected.
RL r8
Rotate bits in register r8 left, through the carry flag.
ââ
Flags ââ
ââââââââ r8
âââââââ
ââââ C
âââââ b7 â ... â
b0 ââââ
â
âââââââââââ
âââââââââââââââââââ
â
âââââââââââââââââââââââââââââââââââ
Cycles: 2
Bytes: 2
Flags:
Z
Set if result is 0.
N
0
H
0
C
Set according to result.
RL [HL]
Rotate the byte pointed to by HL left, through the carry flag.
ââ
Flags ââ
âââââââ [HL]
ââââââ
ââââ C
âââââ b7 â ... â
b0 ââââ
â
âââââââââââ
âââââââââââââââââââ
â
âââââââââââââââââââââââââââââââââââ
Cycles: 4
Bytes: 2
Flags: See “RL r8”
RLA
Rotate register A left, through the carry flag.
ââ
Flags ââ
ââââââââ A
ââââââââ
ââââ C
âââââ b7 â ... â
b0 ââââ
â
âââââââââââ
âââââââââââââââââââ
â
âââââââââââââââââââââââââââââââââââ
Cycles: 1
Bytes: 1
Flags:
Z
0
N
0
H
0
C
Set according to result.
RLC r8
Rotate register r8 left.
ââ
Flags ââ
ââââââââ r8
âââââââ
â C
ââââ¬âââ b7
â ... â b0 ââââ
âââââââââââ
â
âââââââââââââââââââ
â
âââââââââââââââââââââââ
Cycles: 2
Bytes: 2
Flags:
Z
Set if result is 0.
N
0
H
0
C
Set according to result.
RLC [HL]
Rotate the byte pointed to by HL left.
ââ
Flags ââ
âââââââ [HL]
ââââââ
â C
ââââ¬âââ b7
â ... â b0 ââââ
âââââââââââ
â
âââââââââââââââââââ
â
âââââââââââââââââââââââ
Cycles: 4
Bytes: 2
Flags: See “RLC r8”
RLCA
Rotate register A left.
ââ
Flags ââ
ââââââââ A
ââââââââ
â C
ââââ¬âââ b7
â ... â b0 ââââ
âââââââââââ
â
âââââââââââââââââââ
â
âââââââââââââââââââââââ
Cycles: 1
Bytes: 1
Flags:
Z
0
N
0
H
0
C
Set according to result.
RR r8
Rotate register r8 right, through the carry flag.
ââââââââ
r8 âââââââ
ââ Flags ââ
ââââ b7 â ... â b0
âââââ C
ââââ
â
âââââââââââââââââââ
âââââââââââ
â
âââââââââââââââââââââââââââââââââââ
Cycles: 2
Bytes: 2
Flags:
Z
Set if result is 0.
N
0
H
0
C
Set according to result.
RR [HL]
Rotate the byte pointed to by HL right, through the carry flag.
âââââââ
[HL] ââââââ
ââ Flags ââ
ââââ b7 â ... â b0
âââââ C
ââââ
â
âââââââââââââââââââ
âââââââââââ
â
âââââââââââââââââââââââââââââââââââ
Cycles: 4
Bytes: 2
Flags: See “RR r8”
RRA
Rotate register A right, through the carry flag.
ââââââââ
A ââââââââ
ââ Flags ââ
ââââ b7 â ... â b0
âââââ C
ââââ
â
âââââââââââââââââââ
âââââââââââ
â
âââââââââââââââââââââââââââââââââââ
Cycles: 1
Bytes: 1
Flags:
Z
0
N
0
H
0
C
Set according to result.
RRC r8
Rotate register r8 right.
ââââââââ
r8 âââââââ
ââ Flags ââ
ââââ b7 â ... â b0
ââââ¬âââ C
â
â
âââââââââââââââââââ
â
âââââââââââ
âââââââââââââââââââââââ
Cycles: 2
Bytes: 2
Flags:
Z
Set if result is 0.
N
0
H
0
C
Set according to result.
RRC [HL]
Rotate the byte pointed to by HL right.
âââââââ
[HL] ââââââ
ââ Flags ââ
ââââ b7 â ... â b0
ââââ¬âââ C
â
â
âââââââââââââââââââ
â
âââââââââââ
âââââââââââââââââââââââ
Cycles: 4
Bytes: 2
Flags: See “RRC r8”
RRCA
Rotate register A right.
ââââââââ
A ââââââââ
ââ Flags ââ
ââââ b7 â ... â b0
ââââ¬âââ C
â
â
âââââââââââââââââââ
â
âââââââââââ
âââââââââââââââââââââââ
Cycles: 1
Bytes: 1
Flags:
Z
0
N
0
H
0
C
Set according to result.
RST vec
Call address vec. This is a shorter and faster equivalent to “CALL” for suitable values of vec.
Cycles: 4
Bytes: 1
Flags: None affected.
SBC A,r8
Subtract the value in r8 and the carry flag from A.
Cycles: 1
Bytes: 1
Flags:
Z
Set if result is 0.
N
1
H
Set if borrow from bit 4.
C
Set if borrow (i.e. if (
r8 + carry ) > A).
SBC A,[HL]
Subtract the byte pointed to by HL and the carry flag from A.
Cycles: 2
Bytes: 1
Flags: See “SBC A,r8”
SBC A,n8
Subtract the value n8 and the carry flag from A.
Cycles: 2
Bytes: 2
Flags: See “SBC A,r8”
SCF
Set Carry Flag.
Cycles: 1
Bytes: 1
Flags:
N
0
H
0
C
1
SET u3,r8
Set bit u3 in register r8 to 1. Bit 0 is the rightmost one, bit 7 the leftmost one.
Cycles: 2
Bytes: 2
Flags: None affected.
SET u3,[HL]
Set bit u3 in the byte pointed by HL to 1. Bit 0 is the rightmost one, bit 7 the leftmost one.
Cycles: 4
Bytes: 2
Flags: None affected.
SLA r8
Shift Left Arithmetically register r8.
ââ
Flags ââ
ââââââââ r8
âââââââ
â C âââââ b7 â ...
â b0 âââ 0
âââââââââââ
âââââââââââââââââââ
Cycles: 2
Bytes: 2
Flags:
Z
Set if result is 0.
N
0
H
0
C
Set according to result.
SLA [HL]
Shift Left Arithmetically the byte pointed to by HL.
ââ
Flags ââ
âââââââ [HL]
ââââââ
â C âââââ b7 â ...
â b0 âââ 0
âââââââââââ
âââââââââââââââââââ
Cycles: 4
Bytes: 2
Flags: See “SLA r8”
SRA r8
Shift Right Arithmetically register r8 (bit 7 of r8 is unchanged).
âââââââ
r8 âââââââ
ââ Flags ââ
â b7 â ... â b0
âââââ C â
ââââââââââââââââââ
âââââââââââ
Cycles: 2
Bytes: 2
Flags:
Z
Set if result is 0.
N
0
H
0
C
Set according to result.
SRA [HL]
Shift Right Arithmetically the byte pointed to by HL (bit 7 of the byte pointed to by HL is unchanged).
ââââââ
[HL] ââââââ
ââ Flags ââ
â b7 â ... â b0
âââââ C â
ââââââââââââââââââ
âââââââââââ
Cycles: 4
Bytes: 2
Flags: See “SRA r8”
SRL r8
Shift Right Logically register r8.
ââââââââ
r8 âââââââ
ââ Flags ââ
0 âââ b7 â ... â b0
âââââ C â
âââââââââââââââââââ
âââââââââââ
Cycles: 2
Bytes: 2
Flags:
Z
Set if result is 0.
N
0
H
0
C
Set according to result.
SRL [HL]
Shift Right Logically the byte pointed to by HL.
âââââââ
[HL] ââââââ
ââ Flags ââ
0 âââ b7 â ... â b0
âââââ C â
âââââââââââââââââââ
âââââââââââ
Cycles: 4
Bytes: 2
Flags: See “SRL r8”
STOP
Enter CPU very low power mode. Also used to switch between GBC double speed and normal speed CPU modes.
The exact behavior of this instruction is fragile and may interpret its second byte as a separate instruction (
see the Pan Docs:
https://gbdev.io/pandocs/Reducing_Power_Consumption.html#using-the-stop-instruction
), which is why rgbasm(1) allows explicitly
specifying the second byte (STOP n8) to
override the default of $00 (
a NOP instruction ).
Cycles: -
Bytes: 2
Flags: None affected.
SUB A,r8
Subtract the value in r8 from A.
Cycles: 1
Bytes: 1
Flags:
Z
Set if result is 0.
N
1
H
Set if borrow from bit 4.
C
Set if borrow (i.e. if r8 > A).
SUB A,[HL]
Subtract the byte pointed to by HL from A.
Cycles: 2
Bytes: 1
Flags: See “SUB A,r8”
SUB A,n8
Subtract the value n8 from A.
Cycles: 2
Bytes: 2
Flags: See “SUB A,r8”
SWAP r8
Swap the upper 4 bits in register r8 and the lower 4 ones.
Cycles: 2
Bytes: 2
Flags:
Z
Set if result is 0.
N
0
H
0
C
0
SWAP [HL]
Swap the upper 4 bits in the byte pointed by HL and the lower 4 ones.
Cycles: 4
Bytes: 2
Flags: See “SWAP r8”
XOR A,r8
Set A to the bitwise XOR between the value in r8 and A.
Cycles: 1
Bytes: 1
Flags:
Z
Set if result is 0.
N
0
H
0
C
0
XOR A,[HL]
Set A to the bitwise XOR between the byte pointed to by HL and A.
Cycles: 2
Bytes: 1
Flags: See “XOR A,r8”
XOR A,n8
Set A to the bitwise XOR between the value n8 and A.
Cycles: 2
Bytes: 2
Flags: See “XOR A,r8”
SEE ALSO
rgbasm(1), rgblink(1), rgbfix(1), rgbgfx(1), rgbasm-old(5), rgbds(7)
HISTORY
rgbasm(1) was originally written by Carsten Sørensen as part of the ASMotor package, and was later repackaged in RGBDS by Justin Lloyd. It is now maintained by a number of contributors at https://github.com/gbdev/rgbds. GNU October 31, 2025 GBZ80(7)